Spyder Spider
EARTH 4

Spyder Spider

  • ATK:
  • 1500

  • DEF:
  • 1000

  • View:
  • 2707




When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
43± 10/ 100
Power Score
Intrinsic 46
Deck 42

Spyder Spider — Power Evaluation

Final Score: 43 ± 10 · Confidence: Medium

  • Intrinsic: 45.5 · Deck: 41.6 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Board breaker

Why it scores here

Spyder Spider is a 4-level, 1500-ATK Insect whose only real value is a battle-triggered Graveyard recursion: when it destroys a Defense Position monster by battle, it can Special Summon one Level 4 or lower Insect from the Graveyard. That is one conditional body back per successful attack, which keeps it a modest recursion piece rather than a strong engine. Its 1500 ATK and Level 4 body earn nothing by themselves, and the effect's dependence on a battle win is why the resilience and interaction scores stay low.

Axis scores

Axis Score Evidence
Accessibility 50 A Level 4 body that can be Normal Summoned, but the effect needs a battle win against a Defense Position monster before it does anything (verified card text; the two-deck sample shows it is run three copies at a time).
Combo & Conversion 35 No combo boards were supplied, so conversion is judged from text alone: one extra Insect back from the Graveyard per qualifying battle (inferred).
Resource Economy 45 Returns one Level 4-or-lower Insect from the Graveyard, a +1 recovery that depends on winning a battle (verified card text).
Effect & Interaction 20 No negation or hard removal; destroying a Defense Position monster by battle is board pressure, not interaction (verified card text).
Material Utility 45 A Level 4 Insect is a usable generic material body, but the sample gives no material-usage data (inferred).
Resilience & Flexibility 30 The effect is lost if the card is negated before the battle, and it has no effect from the Graveyard or hand (inferred from card text).
Deck-Building Efficiency 75 Three copies in each of two decks with no garnet or self-lock restriction, so it is cheap to run (observed in the deck sample; copy limit assumed unlimited).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 45.5, Deck ≈ 41.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Battle-triggered Graveyard recovery of a Level 4 or lower Insect
  • Cheap to run: three copies in each sampled deck with no garnet restriction
  • Level 4 body is easy to Normal Summon

Weaknesses

  • The recursion needs a battle win against a Defense Position monster
  • Negating the card before battle removes the value entirely
  • Only two decks in the sample and no combo evidence

Counters / choke points

  • Negation of the effect before the battle resolves
  • Opponent keeps only Attack Position or Defense Position monsters that the card cannot destroy in battle

Best use

Battle-triggered Insect recursion body. Decks: Battlewasp, P.U.N.K.. Suggested copies: 3.

Evidence & gaps

  • Verified: Battle-destroy trigger, Graveyard Special Summon of a Level 4 or lower Insect (card text); Level 4, 1500 ATK, Effect Monster, EARTH Insect (card); Appears in 2 of 400 sampled decks, 3 copies each, main deck only (decks_evidence)
  • Observed: Both decks run the same Spider-support partners, such as Dark Spider and Relinquished Spider (top_partners, 100% co-deck rate); Used in P.U.N.K. and Battlewasp lists, both Insect-based (archetypes)
  • Inferred: The body is Normal Summonable at Level 4 and is a usable Insect recursion target; Effect value is limited to one recovery per qualifying battle win
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 2 decks in sample — deck synergy and resilience are low-confidence











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